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Arty C |
Adding a couple frames before where the animation started would have let it get a sense of flowing smoother. Frames 4 - 6 are all basically in the same spot so by deleting frame 5 the animation runs much smoother. A frame could be used inbetween 15 - 16 on the guy with black pants. In frame 18 the guy in black goes a little too far to right, I understand you made him go far back to the right and then hit back to the left after the impact but he goes a little too far right and in turn makes it look a little weird. The two original sprites start too far down from the ladder, it seems kinda hard for the arc used and all that taken into consideration that the guy in black could go that far to his left considering he wasn't thrown facing that way but instead facing the angle perpendicular to that (hard to eplain but yah hopefully you get the idea).
|Overall| - |91.4| |
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Inkane |
n/a |
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Real Slim Ricky |
The guy in the corner doesn't really appear to be in the corner at all. The right foot placement in frame 14 on the guy in blue throws the whole backflip for a bit of a weird loop.
|Overall| - |89.7| |
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:Matchup Breakdown: I liked these two animtations because they were straight to the point. Real Slim Ricky came out on top because of the smoothness and editing his showed.
:Matchup Winner: Arty |
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Super Firestorm |
Not too much off about it other than it runs fast when the guy is coming off the ropes with a handstand, a frame is needed in between 25 - 26 to fix that up. Also the two sprites should not pause in frames 24 and 25, possibly have those two frames at least edited apart a little.
|Overall| - |92.2| |
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Thugie |
The dropkick looks like it misses and there is overlapping on the sprites at the end.
|Overall| - |86.7| |
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The Great Muta |
The first thing I noticed was that the sig. decided it would stay up for 10 like the rest of the frames and that made the shit off balance (not that big of a problem, easily fixable). The ani also seems to start a little fast and it's hard to really grasp the cleanliness of the flip as it looks kinda choppy for some reason because it can't be properly viewed, some lead up frames would have made it look better. The guy on the TB is not properly alligned with the ropes and doesn't look like he's standing on them (simple editing would have fixed that). The guy performing the powerbomb would have been pushed back a little bit at least with a person flying at him with force and in turn being thrown back the direction he came from, combined with the fact there is no screen shake makes me not really get a sense that the powerbomb would have done anything to anyone. Plus the guy standing up should have at least tipped forward a little while the guy was performing the powerbomb from a momentum shift but instead he ends up being totally still which looks off. The guy on the mat breathes a little too fast. Lastly, the animation ends abruptly and is missing frames (on the guy with grey pants) that should have been implemented to have the end look smooth instead of like it just got cut off a couple frames short.
|Overall| - |93.4| |
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:Matchup Breakdown: Between the three anis I personally liked SFS' the most for some unexplanable reason, I just liked it a lot for some reason however judging this does not include choosing favorites like that. Muta came out on top in my judgings because even though he had more stuff wrong he also came with more of a chain type feel and those can get hard to connect together, so it was because of difficulty of everything taken into place.
:Matchup Winner: The Great Muta |
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The Black Viper |
Chaos' foot goes over Mick's arm but then in a frame is going through it. Other than that, perfect job man.
|Overall| - |91.9| |
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Chaos |
First off deleting frame 48 seems to let if flow a little smoother due to how close frames 48 - 50 are. Kami throws the bottle and before it exists the screen it disappears (have a little bit of the end show in frame 12). The angle the chair goes in frames 40 and 41 does not match with the rest of the angles it is travelling at and thus makes the arc look way off. The chair also goes way too high and kami and the green guy make impact too high in the air for it to feel right, also kami's foot is infront of the chair in frame 50 instead of pushing on it.
|Overall| - |92.4| |
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ShortStuff |
Mick playing Raiden has too many frames in it and he flies fuckin' fast as the rest of the ani moves at a very quick pace (even with all the frames at 10 some parts are fast), adding a few more frames would fix this. Having Mick remain in the same position during his flight only adds to the awkwardness of the look of it, plus the fact that he's on a lazerbeam with no arc.
|Overall| - |81.4| |
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:Matchup Breakdown: Fundamentally The Black Viper had the best animation of this matchup but in comparison to all that was done in chaos' animation it just wasn't enough. Had tbv's animation been longer and possibly incorporating something else with the same precision or another longer move had been done it would have won in my opinion. The execution was there so don't be discouraged TBV, Chaos' animation was just tougher to make all the way around despite the fact it wasn't anywhere as flawless as yours.
:Matchup Winner: Chaos |
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M1ck Foley |
The guy in white has his legs go through the ropes in a couple Frames.
|Overall| - |88.7| |
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Rogan |
Frames 22 - 23 there's a positioning error on the guy in red and then it continues to slide to the top left in the next frame as well (it's not just pivoting). Frames 24 - 25 the two on the left should not freeze still. In frame 19 the guy on the far left is brought up very high only to be pushed down very far in the next frame and this causes a somewhat major problem in the smoothness, by deleting frame 18 and just watching him you can see how much smoother it looks (so basically just delete that frame from the animation as far as the one guy is conserned and have the rest of the movement one frame ahead).
|Overall| - |90.4| |
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:Matchup Breakdown: This was a very close round and both anis were done very well fundamentally, good job.
:Matchup Winner: Rogan |
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Rob Van Cram |
The guy climbing the ladder looks a little off while doing so for some reason and in frames 11 - 12 the guy shifts to the left a little (doesn't slide his feet in, instead he rotates on his right toes which isn't right). The guy coming off the ladder shouldn't stay in the same position for so long. Frame 40 the guy in red/white's arm disappears.
|Overall| - |92.5| |
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Metalhead |
Frames 7 - 8 the guys on the left stay frozen. Frame 16 dots take over the ring apron.
|Overall| - |92.2| |
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Wetflame |
n/a |
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:Matchup Breakdown: This a fucking tough round to judge as the animations were both great and both the kind of animations I like. Both animations were ill as fuck, masterful job by both Metal and Cram.
:Matchup Winner: Cram |
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KKB |
n/a |
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Cracker |
Frame 15 looks fucked up on both the guys on the left, the guy on the very left is raised up too high for the transition he has from 14 - 16. In frame 21 the guy in black and white getting the move done to him sorta disappears.
|Overall| - |92.4| |
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Tensor |
Frame 13, the guy that was running is sideways which isn't right. The animation runs way to fast the way it was set up, leaving it at all 10s looks much better in my opinion.
|Overall| - |92.8| |
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:Matchup Breakdown: This round was too fuckin' nice and it was extremely difficult to judge. Peace to both Crack and Tens for those anis cause they were great. This was definately the hardest round to judge and I did have it as a tie but the closer I looked, Tensor's looked like it took more effort.
:Matchup Winner: Tensor |
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Battery Acid |
n/a |
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Breakstuff |
n/a |
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Makar |
Between frames 5 - 6 / 6 - 7 / 7 - 8 frames are needed to keep it smoother and slow it down, as it runs way too fast through this portion of the animation. Other than that it looks good.
|Overall| - |86.7| |
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:Matchup Breakdown: Not much of a round here as it ended up being a bye.
:Matchup Winner: Makar |
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[Sic] |
n/a |
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YHW |
Frames 9 - 10 yhw and the guy in red pause, to avoid this Kloq should have jumped one frame sooner in the ani and it would have been easily avoided. Kloq just seems to glide off the TB with no jump and the arc that he has going into the move does not match that of while doing the move so that looks awkward. Frames 16 - 17 YHW pauses. Frame 20 - 22 Kloq spins onto his back but you should have had utilized the front impact frames of a sprite hitting face first onto the ground because in real life the spinning onto his back like that would not happen, very unrealistic because he starts by spinning to his right into the move and in the spinning onto his back he goes back the way he came from instead of continuing his momentum. Keep the last frame up for longer than 10.
|Overall| - |89.2| |
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:Matchup Breakdown: This also ended up being a bye so not much doing here as far as competition goes.
:Matchup Winner: YHW |